A sense of place

isla-la-totuga

It turns out, from my cursory research, that the Isla la Tortuga is one of the few uninhabited tropical islands where my Camellia character can have her adventure.

Tropical? Check (unlike just about any land mass off the US or Europe). Interesting animals? Check – capybara, coatis, even a jaguar which could be the source for the needle-felted black panther I bought for her.

IMG_1601

However, it’s been a long time since Robinson Crusoe claimed an uninhabited island, and nothing of any size near enough to reach by a small boat is really uninhabited. Even the little island of La Tortuga gets some tourist traffic. Plus, for a story that depends on her regularly uncovering new things, it’s rather small. And sparse

So, while I think restricting the animals to those potentially found near each other makes sense (no polar bears romping with the armadillos), I don’t want to restrict her story just to give her an actual locale to live in.

I continue to struggle with the same problem with Daisy. Bob and I spent many weekends checking out various small towns she could launch from – trying to find something small enough that it would make sense for her to leave (no one launches an adventure *away* from Paris), while not being so small that she would really have to leave in order to have any kind of life at all. But, nothing so far has really been right. Some are so small as to not have any sense of place at all. Some have a great residential area while missing a really good main street, while others have a great main street while missing a really good residential section. Like Camellia, I think I’ll end up giving her a real general location but an imaginary town within it.

* Camellia is the creation of Andrea Meyer of Wildflower dolls. If a doll can be a muse (and, I’d argue, it can) Andrea creates muses.

 

 

 

 

 

 

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Episode 2: Camellia’s Journey Begins

Feet at sea
Feet at sea
Knees at sea
Knees at sea
Camellia at sea - enter stage left
Camellia at sea – enter stage left
Camellia at sea - exit stage right
Camellia at sea – exit stage right

Camellia’s story starts mid-adventure, with a dark backstory that I don’t think I’ll everĀ  fully reveal.

What lies in her future, only Camellia can say. While I create the storyline for the rest of my dolls, Camellia negotiates her own. She wasn’t even supposed to star in this story – I had another doll altogether in mind. But the doll I’d selected had such a clear need for human contact that I couldn’t bear to send her out onto a deserted island (the eventual landing spot for the story). I chose Camellia for the role because she was the only doll I thought could thrive completely in her own company

But then I had to work with Camellia to figure out how she got on the island. I had a storyline already in place, involving a shipwreck, but Camellia rejected it, along with the next few scenarios I came up with. Ultimately, those stories made her journey a reaction to someone else’s action, and she wanted to create her own wave. So, one evening in barefeet and a ball gown she gets into a boat and sets off. In the morning, when she wakes up, she’s mid-ocean with no land in site. That’s where her story begins.

* Camellia is the creation of Andrea Meyer of Wildflower dolls. If a doll can be a muse (and, I’d argue, it can) Andrea creates muses.